Showing posts with label Preview. Show all posts
Showing posts with label Preview. Show all posts

Thursday, March 7, 2013

Nikon D7000 Hands-on preview

Nikon D7000 Hands-on preview Video Clips. Duration : 6.43 Mins.


The Nikon D7000 is a dust- and moisture-sealed 16.2-megapixel DX-format DSLR camera with a 39-point AF system, 14-bit analogue-to-digital conversion, 6fps continuous shooting, dual memory card slots and Full HD video with full-time autofocus and manual exposure control. The new AF module includes 9 cross-type sensors in the central part of the frame. Photographers can also activate 3D tracking, which continuously follows moving subjects within the 39 AF points, highlighting the activated AF point in the viewfinder - which in turn has 100% frame coverage and 0.94x magnification. Also new is the 2016-pixel 3D Colour Matrix meter, which Nikon calls "groundbreaking". The Nikon D7000 has a native ISO range of 100-6400 that can be expanded to ISO 25600; another first in a Nikon DX camera. The video mode of the D7000 offers variable frame rates of 20, 24 or 30fps at 720p, and cinema-standard 24fps at the 1080p setting. In the US, the Nikon D7000 will be available from mid-October priced at 99.95 for body only and 99.95 for body and lens outfit that includes the AF-S DX Zoom-Nikkor 18-105mm f/3.5-5.6G ED VR lens. In the UK, the body-only price will be £1099.99, while the kit will cost £1299.99.

Thursday, October 18, 2012

Tuesday, October 16, 2012

Octane Render Integrated Plug-In for 3ds Max Preview

Octane Render Integrated Plug-In for 3ds Max Preview Tube. Duration : 12.77 Mins.


Refractive Software is proud to announce their next product, Octane Render for 3ds Max. This video demonstrates an alpha build of the plug-in. Some of the features of the plug-in include: - The plug-in offers all the features of the standalone product but does so inside 3D Max. - True integration within 3ds Max. It works right in the 3ds Max process space giving the plug-in direct memory access between 3ds Max and the Octane Plug-in - The plug-in will allow automatic conversion of 3ds Max internal, Mental Ray and V-Ray materials into Octane Materials. - The plug-in fully integrates with the animation rendering pipeline in Max allowing full animation capabilities (batch queues, network control, etc.) - Import / Export between the plug-in and the standalone product allows for scenes to be set up in the plug-in and exported to the standalone for rendering. This also allows the use of scenes created in the standalone engine to be imported into 3ds Max (included complex node-based materials.)

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